
flags: obj_grab_target obj_set_target

=== diag_001 ===
comms: We'll do it manually.
comms: Just like during training...
comms: 15 years ago...
comms: ...
comms: We've got a few minutes before we have to start, so take a breather.
comms: We'll start with the <Target checklist>, you know what to do.
act: set obj_grab_target
act: cockpit_001

=== diag_002 ===
act: clear obj_grab_target
comms: Copy.
comms: Heads up here...
comms: I've also lost readings for the targeting computer...
comms: I won't be able to double check your inputs.
comms: Sh...
player: What could go wrong ?
comms: ...
comms: ...
comms: Sh... Should we start ?
player: Sorry. Let's do this.
comms: Station Altitude: 637132m.
comms: Longitude: 143
comms: Latitude: 33
comms: Inclination: 126
comms: Velocity: 5391m/s
comms: Function: delta-v
act: set obj_set_target
act: cockpit_001

=== diag_002_content ===
comms: Station Altitude: 637132m.
comms: Longitude: 143
comms: Latitude: 33
comms: Inclination: 126
comms: Velocity: 5391m/s
comms: Function: delta-v
act: cockpit_target

=== diag_003 ===
act: drop Altitude
act: drop Longitude
act: drop Latitude
act: drop Inclination
act: drop Velocity
act: drop Function
comms: Copy.
comms: Now the "fun" part.
comms: You've got the rendez-vous checklist ready ?
act: clear obj_set_target
act: set obj_grab_rdv
act: cockpit_001

=== diag_004 ===
act: clear obj_grab_rdv
comms: Here are the modifications.
comms: Obviously we can't use the AGS to orient and control the burn.
comms: So you'll orient the ship manually using stars...
comms: ... and I'll call out when to start and stop the burn.
act: set obj_unlock
act: cockpit_001

=== diag_005 ===
act: clear obj_unlock
comms: A spiral constellation.
comms: The easiest way to find it is to look at <47 UMa c>...
comms: On the planet, find a light blue perturbation just above a great redish storm...
comms: Make sure the perturbation is above the storm...
comms: The spiral star formation should be somewhere above.
player: Copy.
comms: Since it has been a long time, I feel I need to remind you that when navigating by sight through a 90 degree window...
player: ... yaw input will look like roll...
player: ... and roll input will look like yaw.
comms: Just making sure.
act: set obj_orient
act: cockpit_001

=== diag_006 ===
comms: Yes.
comms: Near planet <47 UMa c>...
comms: On the planet, find a light blue perturbation just above a great redish storm...
comms: Orient the ship to have the perturbation above the storm...
comms: The star formation should be up from there.
act: cockpit_up

=== diag_007 ===
comms: Copy.
comms: T-83 seconds.
player: Wait...
player: What was that ?
comms: What ?
player: Was that a cat I heard ?
comms: ...
comms: T-70. Yes, that was Lucile.
player: Since when do you have a cat ?
comms: I don't have a cat, she just hangs around.
comms: T-60.
player: Where did she came from ?
comms: I don't know, She came through the window one day and we shared a sandwich.
comms: T-50.
comms: The burn will be 47 seconds.
player: Copy.
comms: Time to strap in.
comms: T-40.
player: Lucile is a nice name.
comms: She doesn't seem to care about it.
comms: T-30.
player: Everything is nominal... Well everything that's still working...
comms: Copy.
comms: T-20.
comms: Engine On

say: [ENG]
    act: diag_008

=== diag_008 ===
comms: Get ready for ignition.
comms: T-10... 
comms: 9...
comms: 8...
comms: 7...
comms: 6...
comms: 5...
comms: 4...
comms: 3...
comms: 2...
comms: 1...
comms: Ignition.

say: [IGN]
    act: diag_009

=== diag_009 ===
player: Ignition.
player: Engine ignition confirmed...
comms: T+10
player: Everything is nominal...
comms: T+20
comms: T+30
comms: Prepare for engine cut-off.
comms: 10...
comms: 9...
comms: 8...
comms: 7...
comms: 6...
comms: 5...
comms: 4...
comms: 3...
comms: 2...
comms: 1...
comms: Cut-off

say: [C-O]
    act: diag_010

=== diag_010 ===
player: Engine cut-off confirmed...
comms: Copy.
act: obj_check

=== obj_check ===
img: cockpit.tga
txt: ...
act: clear target_success
goal_altitude ? goal_longitude ? goal_latitude ? goal_inclination ? goal_velocity ? goal_deltav ? f17 ? act: set target_success

target_success ? act: diag_011
not target_success ? act: end_002

=== diag_011 ===
comms: In a few minutes, we'll know if you messed up or not.
player: If WE messed up...
comms: I never do.
comms: ...
comms: Aaaand you're safe... for the moment.
comms: All that's left is to do a circularisation burn, and gently approach the station.
player: With limited RCS fuel and no radar...
theforththwall: Too bad this game doesn't have that.
theforththwall: Thanks for playing.
act: diag_012

=== diag_012 ===
txt: ...
act: exit



